Analysing language classrooms through classroom interaction
نویسندگان
چکیده
منابع مشابه
analyzing patterns of classroom interaction in efl classrooms in iran
با به کار گیری روش گفتما ن شنا سی در تحقیق حا ضر گفتا ر میا ن آموزگا را ن و زبا ن آموزا ن در کلا سهای زبا ن انگلیسی در ایرا ن مورد بررسی قرار گرفت. ا هداف تحقیق عبا رت بودند از: الف) شنا سا ئی سا ختارهای ارتبا ط گفتا ری میا ن معلمین و زبا ن آموزا ن ب) بررسی تا ثیر نقش جنسیت دبیرا ن و زبا ن آموزان بر سا ختا رهای ارتبا ط گفتا ری میا ن آنها پ) مشخص کردن اینکه آ یا آموزگاران غا لب بر این ارتبا ط گف...
The Organisation of Language Classroom Interaction
In Chapters 3 and 4 I portrayed the organisation of turn, sequence and repair in different L2 classroom contexts. In this chapter the perspective broadens as I describe the overall organisation of L2 classroom interaction. I introduce the concept of the rational design of institutional interaction and identify the institutional goal as well as three interactional properties which derive directl...
متن کاملModeling Chinese Classrooms for Low-Cost Ubiquitous Interaction in the Classroom
1. ABSTRACT This paper presents a novel method of improving classroom technology access in developing regions for use in distance and co-located education. By placing a mouse on each student‟s desk in a classroom and connecting those mice to a single computer, the system affords simple anonymous and non-anonymous student interaction with a remote or co-located teacher. User interaction features...
متن کاملFluidity of Peer Interaction in a Japanese Language Classroom
This study examines the peer interaction in a small group work task of a pre-intermediate level Japanese language classroom at an Australian university. Based on Sociocultural Theory (e.g. Vygotsky, 1978), the study explores the opportunities for learning that occur during the pair/group work. Data include video-recordings of learners engaging in a group work task, interviews incorporating retr...
متن کاملLearning Language Games through Interaction
We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein’s language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about la...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: International Journal of Human Sciences
سال: 2014
ISSN: 1303-5134
DOI: 10.14687/ijhs.v11i2.3044